Projects: Andrew Pynch
neuralink-bot
Simulated brain-surgery environment that teaches an RL agent (and humans) to perform neurosurgery. Computer vision + Q-learning selects electrode insertion sites that maximize distance from blood vessels.
Tags: Reinforcement Learning, Python, Computer Vision, Q-Learning
ultrachad
Low-level arena FPS prototype in Odin + raylib with custom client/server netcode, box3d physics, and fast movement-shooter feel.
Tags: Gamedev, Odin, raylib, Netcode
truffle-autoresearch
Karpathy-style autonomous ML research across a personal GPU fleet, coordinated from a Truffle device. v1 ran 264 overnight experiments across a 4090 + 3080; MCP tools drive the fleet.
Tags: AI Agents, Python, MCP, Distributed
NEAT-C
NEAT neuroevolution from scratch in raw C with a GLFW-rendered predator/prey simulation where evolved neural networks learn emergent behaviors.
Tags: NEAT, C, GLFW, Neural Networks
chronomaxi
Self-hosted activity-tracking daemon in Rust with a TypeScript dashboard for visualizing personal computer-usage patterns, a RescueTime replacement for Linux.
Tags: Rust, TypeScript, Dashboard
zig-raylib-pong
Pong in Zig with raylib, a small, self-contained gamedev exercise in a low-level systems language.
Tags: Gamedev, Zig, raylib
rubik
Computer-vision pipeline that reads a Rubik's cube state from a live camera feed, with an MJPEG stream, detection overlay, HSV color tuning, and an interactive 3D cube visualization.
Tags: Python, Computer Vision, OpenCV